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In the first part of my series, I documented how I fell out of love with the NBA Live series by the 2006 edition.

For Part 2, I have to be fair. Unlike past Live editions, when their "new features" were about as useful as a 3-pointer at the buzzer when your team's down by four, 2009 actually seems very innovative.

It's going to take a lot for Live to win me back, but so far, everything they've shown looks interesting. And really, we have to admit that this could be the next step in sports games. As much as Live's gameplay emulates a sport which is nothing like basketball, we have to give them due props for trying to move the sport forward. As soon as I typed that last sentence, I sneezed... Guess my body's still not used to giving EA Sports compliments.

You can find the full list of features here, but it's all smoke and mirrors. Yeah, they're cool (or so it seems), but it's their jobs to make them sound cool. Only a fan knows which features are truly important, so let me enumerate the things NBA Live '09 has going for it.

Dynamic DNA - "...which evaluates Player DNA that breaks down how a player scores, Team DNA that rates how the players on the floor play as a unit and Tendencies that refer to the percentage a player drives left, right or shoots from each spot on the floor."

This is the single biggest reason why I even started writing this series. When I first read about the Dynamic DNA, I was blown away. A system that updates player stats and tendencies based on real-life performances?!? Wow. Remember the days when we were stuck with whatever rating the players had? Yeah, we could tweak their ratings, but it would have been inaccurate. And it would have been a lot of work. And more than that, it was their tendencies that really needed editing. It's common in the actual NBA for a player to adjust their style to fit their new team better. And somehow, that was never reflected in video games before.

Another great thing about this is the Team DNA. I hope they can somehow incorporate this into the way the CPU constructs their franchise. It really annoys me to no end when CPU makes random trades that does their team more harm than good. Yeah, you traded your best PG for a stud C, but what use is it when you already have a stud C in your team? Hopefully, this Team DNA gives each team its own identity to build around on. So, in a perfect world, the run & gun Phoenix Suns would never trade for a player like Shaq (oh, wait...). And as the years go by, this would also (hopefully) allow a team to change styles. Using the Suns again, when Steve Nash retires, then obviously the helter skelter style would have to change (unless the CPU is smart enough to develop a PG similar to Nash's style). Now that the team revolves around Amare Stoudemire, then hopefully they'd target players that complements his style. Or the CPU could decide to "rebuild". The possibilities are limitless, but I seriously doubt that they would extend to the Dynasty Mode for this year. Wish this could make its way to the game by next year, though.

The other thing that EA Sports does really well is present their product in the most authentic way possible. If you are new to the basketball game market, you'd immediately think that Live is the one to own. And for that, you have to give EA props.

From hyping their games months before the release date, holding mega-parties, granting interviews to NBA superstars and locking in the ESPN license, EA Sports has the marketing aspect on a stranglehold. And when it comes to features, they continuously cook up every NBA fans' dreams.


First off, one thing that I always liked about Live is their FIBA license. Yeah, the rosters' player ratings are appropriately inferior, but how classic would it be to match up the US with Spain? Or how about using Greece and Argentina? Just one more example of how EA knows how to sell games. Next thing we know, they'll have the WNBA license ready for next year.

Their presentation is also always slick, and their soundtracks always feauture more big-names. Not saying 2k should go mainstream, but they definitely could take a page from EA and try to crank up the hype machine like never before. The last thing I would want is EA locking up the NBA license the way they locked up the NFL's. Hell, even 2k's college ball game has been cancelled!

As for the other features, some of them were found in 2k8's games. The playcalling system, lockdown control and NBA Academy are basically just rehashes of 2k's games.

So far, the gameplay of Live seems much improved (although eerily similar to 2k's), but there are still some animations that are nowhere near natural. Honestly, it looks much like a less polished version of NBA 2k8, and right now, 2k9 should really blow 2k8 out of the water. But let's reserve judgment until we see more.

Basically, the Dynamic DNA is the one thing that could possibly leapfrog Live back to respectability. If this feature truly changes the way players and teams play, then this will be a success. But if the technology proves to be too advanced for the gameplay, then it's all for nothing. The promise is there, let's hope it works out.

For Part 3, I will talk about how the basketball game world can improve more, and updates on how 2k9 is looking. But for now, check the latest preview out for NBA 2k9. Makes you wish it's already October, eh?

Digg! BallHype: hype it up!

* PART ONE OF AN ATTEMPT TO BREAK DOWN NBA 2k9 & NBA LIVE '09 *

When it comes to basketball games, it really boils to just two titles: EA Sports' NBA Live series, and 2K Sports' NBA 2K series.

Back on the PlayStation One, I was a Live guy. Granted, it was essentially the only basketball game around (Sony's ShootOut SUCKED), so it was really no contest. But still, back then it was a very good game. It was the first game to allow mid-air passing, a season mode, full stat tracking and even feature a "defensive stance" button.

My love for Live continued into the PS2. Although the 2001 edition sucked big-time (worst rebounding physics ever), they made up for it the next year and actually offered a playable game. Then, a few years later, they would introduce the use of the right analog stick. This made the game feel more natural, as the right analog stick basically acted as the player's "arms". Want to steal left? Flick it to the left side. Want to pull off a crossover going to the right? Done. I remember reading the ads and previews for that game, and it only increased my hunger. Back then, I had no idea of the official release date, so I would call the game store everyday just to know if they had it on stock.


This addiction continued up until NBA Live 2005 (pictured above), which I consider to be the greatest Live ever. Just like Chris Paul and the Hornets, everything clicked in that title. By this time, I feel that EA had perfected the balance between offense and defense. You had strong offensive groups (Sac-town, what up!) that could shoot the lights out every game. But in addition to that, defense wasn't just an afterthought. Yeah, you had strong shooters, but you were allowed to play great defense, too. Defense that actually prevented the opposition from scoring, mind you. Back in a time when paying Ben Wallace $ 10+ mill per year seemed like a pretty great idea, Live was the king. Just remembering the Saturdays when we would play until 4:00 am comforts my soul.

But then, by 2006, Live started regressing. In Dwyane Wade's cover year, I started my "fallout" with Live. The game had transformed into a shootfest, one that negated any defense at all. Yeah, you could go "steal-crazy" (like I did with King James and Laura Hughes), but it felt more like a bug. Activate you damn superstar power, and simply press the steal button and voila! You're suddenly running the break. B*llshit.


I had been hearing lots of great things about the 2k series by then, so I decided to buy the 2007 editions of NBA 2k and Live. I bought Live '07 first, and after playing one quarter of it, I decided I was done. The game was just terrible. How could the graphics get worse every year? Damn.

So, despite my strong dislike for Shaq, I bought 2k7. I remember buying it the day before the final exam of a subject I was thisclose to failing. Asking me to not play it asap was like asking Ruben Studdard to "take it easy" on the buffalo wings.

Anyways, upon playing it, I was blown away. Here was a game where the players actually planted one foot, pivoted, before they ran in the other direction! I'm not joking, those were the things that mattered to me. Simply put, this was everything Live was not, and I was thankful for that.

Hell, when everybody was buying an XBox 360 for Halo and Mass Effect, I bought it primarily to play NBA 2k8. Right now, I've answered 120+ trivia questions correctly in the game, which should tell you how much I play this game. This is true next-gen basketball, with numerous animations, much improved gameplay and a deeper Associaton mode. How can a basketball junkie not love this?!?

However, I haven't been hearing a lot about NBA 2k9. Considering it's scheduled to be released in early October, to not have more info available is seriously confusing. They do plan on releasing one, right?

This worries me because Live is seemingly going all out for NBA Live 2009. I'm certainly no 2k fanboy. And I have no qualms giving Live credit if they truly deserve it. But Live does this year after year. They promise a great set of features, they guarantee us improve gameplay, they swear to us improved A.I., but like Tracy McGrady, they never come through. So that's why I would much rather see 2k cranking out the hype machine by now. They always seem to deliver on their promises and their gameplay is pretty much set in stone. Any improvement should only make the game that much better.

Right now, that's Part 1 for 'ya. I plan on doing this up until the release of both games (and maybe even beyond that). There's so much more to discuss, after all. When it comes to basketball, nothing is too much. Nothing.

For Part 2, I'll be talking more about NBA Live '09's impressive and staggering list of innovations. If there's one edition that's likely to bring me back to Live's arms, this could be it. Crazy.
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Epilogue: Glad to see Jay and Kanye teaming up to change the game once more. Not that this is surprising, but damn this song will be a hit.



Last 5 songs played on my iPod:
1. POD - Tenacious D, "The Pick Of Destiny"
2. Superstition - Stevie Wonder, "The Music Of Stevie Wonder"
3. B*tches & Sisters - Jay-Z, "The Blueprint 2"
4. Reason Why - Rachael Yamagata, "OST: The Last Kiss"
5. Dahil Sa'yo Sa Himig Ng Aking Gitara - Hale, "Twilight"

Digg! BallHype: hype it up!

Aside from the NBA Finals, there are two things that are on constantly on my mind: Grand Theft Auto IV and Usher's latest album, "Here I Stand".

And, in an attempt to somehow diversify my blog and please all you non-NBA fans out there reading my blog (yup, all three of you), I want to share my thoughts on those releases.


I know this is a bit late, having been out since April, but I just got this game last Sunday. And man, I wouldn't wish the long and torturous wait on anyone.

5 hours into the game, this is absolutely the greatest game I have ever played. No, don't confuse "greatest" with "perfect", and it saddens me to hear people call this game over-rated. Just like in life, there will never be a perfect video game. There will always be compromises, whether it be due to hardware limitations, software capacity, time constraints or just plain ole' developer mediocrity.

And it is with this realization that I so readily proclaim GTA as the king of games. It's just the over-whelming details the developers have flooded us with. Everything here just screams "next-level" GTA. The city has been rendered so beautifully that you can practically hear the "booos" directed to Isiah Thomas. The people populating the city are exceptionally varied you'd swear you knew them. It's that diverse. Hell, I was walking down the street when a car intentionally ran me over because he claimed that "his car wouldn't get hurt, but you will". Crazy. Sometimes, in fact, it's enough to scare me from going to New York City.

I also like the details peppered all throughout the city. There are faux versions for all things relevant in today's pop culture. Surprisingly, though, I never expected to see Ricky Gervais performing stand-up. And let's not forget the amazing selection of music. The theme song, in particular, is both haunting and climactic.

Technically, though, this is a very big step up from previous GTA's. This is what next-gen gaming is all about. The movements and physics are so real, it really pained me to see Niko Bellic getting ran over by a car. The way their arms and legs flail wilder than Michael Flatley's is disturbing. This is not a cartoon, and I'm glad their physical movements reflect that.

5 hours in, with most of my time spent on watching the TV in my apartment (the perfect way to cap off a day of killing random dudes), I've only just begun to get to the good part of the story. But from my brief playing time, character development has been astounding. This is no random character on a rampage. Everything he does has a purpose, and just like in GTA: San Andreas, you will soon form a bond with your main character.

There are a few quibbles, however... For one, the driving aspect of the game underwent a drastic change. Whereas, in the past, handling was pretty smooth, Take-Two seemingly decided to make things more "realistic". In turn, I think they only made it worse. I bought GTA for the open-ended gameplay, not for Gran Turismo-like vehicle handling, dammit! I just want tight handling and I don't care if my pickup truck handles like a Ferrari.

Lastly, despite welcome changes, I think the combat aspect could still be improved. They made the necessary improvements (cover, blind-fire, etc.), but it still feels a bit too mechanical. The controls remind me too much of Tomb Raider. I expect this to get better.

In all, this is still one of the finest games ever made. Like I said, compromises can never be avoided, so maximizing all of your resources is key to making a great game. GTA was never meant to be the next Gears Of War. To match the graphics of Metal Gear Solid was never in their intentions. Instead, they set out to make the most immersive world out there. One that would capture life in the big city. In other words, it set out to be the perfect Grand Theft Auto. And for that, mission accomplished. Stop hatin'.


Mature. Grown man music. Underwhelming. Lost the edge.

These are just a few of the things I read bout Usher's latest disc (or, more appropriately, group of .mp3 files). And, with all due respect to the critics out there, I'd like to disagree.

These types of assessments lead me to question the mindset of our society (or maybe America's). They say that by getting married (or maybe, being genuinely happy), Usher lost his edge. He lost the sexiness that used to ooze out of his past songs. Where were the "U Don't Have To Call"'s? The jams so sex-infused they could impregnate women upon listening? "Where are those now", they ask. In all honesty, it's still there. It just so happened that they are not the lone topic Usher discusses.

They claim he wasn't being creatively musically on "Here I Stand". That it's basically the same tunes he's been singing all throughout his career. That could not be farther from the truth. Yeah, the tunes may sound slightly similar, but the lyrics sure have changed. It's pathetic how critics say he should have sticked to the getting his sexy on. After all, isn't a person supposed to grow? To somehow mature and view life from a different perspective? This is exactly what the album is... Usher's entry into the world of fatherhood. And while I am in no way being that mature soon, I appreciate the fact that Usher wasn't afraid to branch out. Jay-Z said it best on "Best Thing", "boys become men". Spoken perfectly by the newly-minted Mr. Beyonce Knowles.

Still, though, this isn't all substance and no style. It's not like Usher suddenly forgot how to churn out hits, after all. There are plenty of juicy tracks here. The lead single, "Love In This Club", is hella catchy. And it's proof that although the Usher we knew is quickly evolving, he still has the good sense to throw us a sensual jam about, yes, making love in a club. The song's remix, "Love In This Club Part 2", is equally sweet, with Usher and Beyonce playfully playing cat-and-mouse.

The new single, "Moving Mountains", is heartfelt. It's such a pleasure hearing the man singing his heart out in a struggle to win the heart of his woman back. "His Mistakes", a personal favorite of mine, was written by Ne-Yo and is perfectly sud-dued and mellow. These are songs that shows Usher's more vulnerable side, and is unlike all the other cookie-cutter songs out there.

Hell, you want variety? Try this: Usher gets his inner R. Kelly on in "Trading Places", the afore-mentioned "Best Thing" with Jay-Z is a future hit, the Stevie Wonder-ish "Here I Stand" is magnificent, the Motown-tinged "Something Special" makes you warm inside, and the bonus track "Will Work For Love" is cheery and cute, despite the desperate undertone.

See? Despite most people pigeon-holing this album as "lame", it actually isn't. A majority of the songs just focus more on the less-extravagant parts of a relationship. The songs are still hip, the mandatory big-name producers (The-Dream, Will.I.Am, Polow Da Pon, etc.) are out in full force, and he's still putting out hits. What's there to not like?

Actually, there's one thing I dislike about this. Despite being good all the way through, I think the album is much too long. At over 70 minutes, it may be too long for some people. And really, there are songs that could have been left off. It's a shame, really, because the length could prevent some people from ever listening to "Here I Stand" and "Will Work For Love".

Despite that, this has been on "PLAY" for 4 straight days now. It's that good. The last album to do this to me was the vastly under-rated "Love/Hate" by The-Dream. "Here I Stand" is a truly wonderful album, and one that I recommend buying to just about anybody out there.

Well, at least the mass population agrees with me.

Digg! BallHype: hype it up!

Deep down inside, the nerd in me is yearning to break free. And in all honesty, I might have to oblige.


It was jump-started by Blade, made lucrative by Spider-Man, gained respectability with Batman, and now has been transformed into an art form by Iron Man.

Having seen Iron Man just last Saturday, I am convinced that the day has come for us to take comic book/video game/TV cartoon films seriously. Gone are the days when fan boys cringe at the thought of movie adaptations of their beloved franchises.

By now, simply "reviewing" Iron Man would be moot. It's either you've seen it, are planning to see it, or you're simply dead. But there is no way a sane person would miss this.

So with that, I'd love to get my nerd on and list down a few things that have me chirping about the bright future of franchise films.

3. Crossovers!!! - Why didn't they think of this sooner?! Comic books do this all the time. The X-Men appear in X-Force, Spider-Man buddies up with the Fantastic Four... Hell, even Sabrina makes occasional appearances with The Archies! So why is it happening just now with movies? I have no clue, but I certainly am not complaining. This, by itself, is enough to make me go watch the next Hulk film. Pure genius by Marvel.

2. The BioShock film - The game was the absolute bomb. The story was deep and intriguing, the atmosphere was downright twisted, and it presented to you choices that no human would hopefully have to make. In other words, it would make the perfect movie. In fact, you might even say that this is an "interactive film". But right now, only XBox 360 fan boys can relate. Rest assured, though, after the film's release, the word "Harvest" will take on a completely new meaning.

1. G.I. Joe - Need I say more? Anybody who's ever been a child will surely remember these guys. I used to think that this movie will definitely blow. This, however, changed my mind. And, man, it'll feel so good to get re-acquainted with ol' Snake Eyes.

P.S. I haven't forgotten about Watchmen (voted as one of Time's 100 best novels), I just don't know too much about it to get really excited.

Digg! BallHype: hype it up!



Honestly, which looks better? Red? Or yellow? This has been on the forefront of my mind a few weeks now. About 3 weeks ago, I decided that I'd be buying a shiny, new PSP soon. It seems like the "in" thing right now in the Philippines, with everyone (and I do mean everyone) having one. Hell, even my friends who absolutely had no interest in video games bought their own! Crazy.

So when I had the opportunity to go to Greenhills on my leave, I started scouring the mall for the best PSP packages out there. They were all pretty much the same, all ranging from 10,500-11,000 pesos, so I went home that day pretty much set on how much I'd need to withdraw and what color I'd be buying (I chose the blue one).

Then, while texting Kricket, she mentioned that there was a new PSP available: The Simpsons Model. Look at the yellow one above. That's the one. Pretty, huh?

This only made things much worse, because now I had to decide between the yellow one and the older colors. Problem is, it costs about 4,000 pesos more than the now-bland blue PSP. Now, 4,000 pesos might be nothing to someone like, say Henry Sy, but to me it's already a big decision. It becomes that much more problematic when there's only 11,000 left on my account.

Damn, there's even going to be a special God Of War PSP coming out soon. With Kratos' face lasered on the back. DAMN.

The one thing that's sure though, is that I will get one before it's all said and done. I mean, when you're pretty much singing Patapon in your head all day long, you just have to buy a PSP.

UPDATE: I just want to greet Kricket a happy birthday!

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